#pragma once

#include "Platform.h"
#include "Player.h"

class Civilian : public Player
{
public:
	Civilian(Vector2 pos);
	Civilian(SpriteObject* body_);
	void determineAction(std::vector<Platform*> &platforms,
											 std::vector<Player*> &npcs,
											 Player* player,
											 float timestep);
};
